Monday 29 September 2008

Metroid Prime 3: Corruption

Metroid Prime 3: Corruption was released 26/10/07 on the Nintendon Wii with the rating of 12+ on the PEGI certificate. As many of you may already know, Metroid 3 was a long awaited conclusion of bounty hunter Samus Aran and her latest space adventures. For those who doesn't, let me give you a very brief flash back. Samus Aran is a bounty hunter who helps the Galactic Federation to fight against the Space Pirates and the deadly energy sucking aliens, Metroids. Armed with her cybernetic suit which holds an array of advance technology such as a deadly arm cannon and can help her to morph into a ball, Samus has been battling against these space threats since 1986.

The Metroid series has been adapted onto all but one Nintendo console which was the Nintendo 64. During that time there have been various adventures which slot into a various timeline which tells of the untold stories between her many assignments. This particular installment is the final part of the series which started on the Game Cube. Metroid Prime and Metroid Prime 2: Echoes were (to myself anyway) greatly anticipated since there was nothing to satisfy the Metroid taste buds on the N64. The three part sequel introduced Samus to the untapped source called Phazon. This deadly source had the power to not only enhance the power of the Space Pirates and their various weaponry but also to corrupt planets. This highly volitile substance which Samus is trying to steam ends up in 'corrupting' the heroine, which should of proven fatal but gives her the power fight fire with fire. As the final installment in this epic battle, you get to find out if Samus is able to save the galaxy one last time.

For myself and for many Metroid fans, the third part was greatly anticipated for it gave us all the chance to finish the fight which started on the Cube. A main attribute of the Cube version remains which is the first person view from Samus helmet which displaies various weaponry and energy status. Different visors such as the Scan Visor and the new Command Visor, which allows you to send commands to your ship cna be used when the minus button (-) is pressed. With the dual control pad of the remote and the nunchuck, the Wii was able to give the players the chance to physically interact with Samus and her various surroundings. The remote allows you to pull, push, twist and turn locks and items so you can progress, while the nunchuck not only has the analogue to control Samus movements, but by flicking the nunchuck it allows you grab onto ceiling hooks or enemies shields with her grapple hook.


So the question is what do i think? I did have really high expectations for this final segment since Metroid Prime and Metroid Prime 2: Echoes both worked well as a stand alone and part of a sequel. As I turned on my Wii I was ready and prepared to put in the very long hours and to pay attention to the many twists, heartache and triumph that I usually go through. So just guess how disappointed I was when I did not get what I expected. Now don't get me wrong, there were twists and there was turns and a really interesting, such as the fight inspired by the Lord of the Rings (now that was AWESOME!), but it felt that the game could of been that little bit longer. The usual formula of having to go and collect the items you once had but lost from fleeing from the space station that decided to self destruct did or having the choice to toggle between which weapon you think could destroy the Space Pirates that little bit quicker, was taken out and that did leave me deflated. Having one singular weapon did have its advantages for you was able to just blast your way through instead of standing there shooting for a good few minutes before realising that you should be using the Wave beam and not your Light beam and it was graphically pleasing, but I did expect alot more.

I will always be a die hard Samus fan...but this just didn't really do it for me. So I give Metroid 3: Corruption 2 out of 5.